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Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Donkey Kong Country Returns Wii. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Topics wii. Addeddate Identifier donkey-kong-country-returns-wii. There are no reviews yet.

The Tiki plays its music, trying to hypnotize the ape, but Donkey Kong seems to be immune against the hypnosis by their music. The Tiki tries again as Donkey Kong squints his eyes at him and then smiles, as he has found the culprit to why his hoard has gone missing. After the cutscene, the player gets control. Donkey Kong punches the tiki out of his hut and walks outside in multiplayer, Diddy Kong can double kick the tiki out of his hut.

The Kongs then begin their quest to take back their banana hoard and rid the tikis of Donkey Kong Island. View of Donkey Kong Island from a distance via hacking tools used in the Wii version. Donkey and Diddy Kong journey through eight different worlds to regain their stolen banana hoard: the Jungle , the Beach , the Ruins , the Cave , the Forest , the Cliff , the Factory and finally the Volcano. As they go through the eight worlds, they battle several members of the Tiki Tak Tribe and the possessed wildlife, including animals, plants, skeletons, and robots.

The Kongs occasionally visit Cranky Kong in his several shops scattered around the island. He comments about the items he has in stock and sells them to the Kongs, in exchange for Banana Coins. At the end of each world, they must defeat a Tiki Tak Tribe leader. Boss battles usually begin with one of the tribe leaders possessing a selected creature to fight the Kongs. After the primates beat the boss, the creature lays down in defeat as the Tiki Tak Tribe leader possessing it emerges from the body, dazed.

One of the heroes can then run up to the tribe leader and punching it multiples times, throwing it away or wait for the tiki to leave. They observe machines that mash bananas and put them into wooden statues to form new Tikis, possibly to take over more than just Donkey Kong Island.

After they pass the seventh world and shut down the factory, they proceed to the volcano to finish the Tiki Tak Tribe's rein once and for all. Upon arriving inside Tiki Tong Tower, Tiki Tong takes and eats Donkey Kong's banana hoard, spins it around him his mouth like a blender, and vomits it on to the tribe leaders, much to the Kongs' horror, disgust and confusion. The tribe leaders then merge together to turn into giant hands for Tiki Tong to use.

The Kongs break the hands by jumping on the back of each hand twice, while dodging his slap and chop attacks.

Tiki Tong then proceeds to crush the Kongs with his head and breathe fireballs at them. They eventually defeat him by smashing his head three times, causing the wooden leader to explode. Diddy and Donkey are then blasted to the moon due to Tiki Tong exploding. As all hope seems lost for a brief moment , Donkey Kong then sees the moon below him, grins and uses his incredible strength to punch the moon towards Tiki Tong Tower, smashing it back into the volcano, causing it to collapse.

The moon is dramatically blasted back into orbit as bananas erupt from the volcano, bringing an end to the Tiki Tak Tribe's rein. All the animals on the island are also freed from their mind control it is seen as a banana hits the head of an elephant, and a squirrel and giraffe move throughout the island , and Donkey and Diddy Kong later celebrate their victory over reclaiming their banana hoard. At the aftermath, a golden temple appears.

After the Kongs gather all Rare Orbs from the eight Key Temples, they unlock the doorway to the temple and have access to its secrets: a mysterious Golden Banana. Donkey and Diddy Kong both keep their moves from previous games, but their roll attacks lack the continuous momentum for hitting multiple enemies in succession. They can also both use the ground-pound ability and the blow ability to reveal secret items and open paths, as well as make some enemies on fire become vulnerable.

In the Nintendo Wii version, these mentioned abilities can only be activated by motion controls moves [6] on the Wii Remote and Nunchuk. For the first time in the Donkey Kong Country series, both Kongs are seen to be working together simultaneously.

Diddy can use his rocket pack to give him a jump boost, however the player cannot switch between them like in previous Donkey Kong Country games.

Both main characters can also perform the "roll-jump" move to collect items inside pits or jump across large gaps safely. The two characters can cling to turf-covered walls and ceilings to get around. Also, there is two heart containers for Donkey Kong, and two more heart containers for Diddy Kong both characters have three heart containers each in the New Mode of the 3DS game version.

The heroes can also pick up barrels and throw at enemies, however, it is no longer possible to put the barrels back on the ground safely after they are grabbed, like in the previous games.

In the multiplayer mode, two players can participate in a level at the same time, with the first player controlling Donkey Kong and the second one controlling Diddy Kong. If both characters are defeated, two extra lives will be always spent, instead of one, when they reappear at the beginning of the level or latest active checkpoint. If a player's Kong moves off screen while it is focused on the other one, after a countdown of three seconds, the character outside will be instantly teleported back next to the current one at the screen.

It is possible for the second player's character Diddy mount the first player's character Donkey and let the first player to control most of the game. The second player controlling Diddy can assist by firing his Peanut Popguns. This way, both players' characters can share effects from items, such as Heart Boosts and Banana Juices.

Any player also has the option of summoning their defeated character inside a dropping DK Barrel by spending one Extra Life Balloon at any moment. But the present player's Kong must touch the barrel before it falls below the screen.

The dropping DK Barrel will be instantly draw towards the present character by pointing the Wii Remote at the direction of the barrel or by holding the "Y" or "X" button on the 3DS.

After cleared once, every level can also be played in Time Attack mode. In this mode, Donkey and Diddy Kong do not spend extra lives, there are no important items to collect, and Bonus Rooms are inaccessible. Donkey Kong always starts the level without Diddy Kong, but he can find his little friend inside DK Barrels during most of the levels.

There are four time rating medals the player can get for each level: Bronze, Silver, Gold, and the elusive Shiny Gold. The times needed for the first three are shown after the the player clears the level, but the time required for the Shiny Gold medal is unknown and can vary as much as one second faster than Gold up to more than twenty seconds faster. It is not possible to play the Time Attack mode in multiplayer. The Puzzle Pieces unlock game development artwork and dioramas in the Extras menu of the game.

After getting all the K-O-N-G letters in each regular level of a world, the player unlocks one secret level in that world called Key Temple. By completing a Key Temple, the player gets a Rare Orb. Once the Golden Temple level is completed, a mode called Mirror Mode will be unlocked.

The Mirror Mode is a harder game mode by allowing to play only with Donkey Kong, having a single heart container, in mirrored versions of the levels and without equippable items. In the same mode, DK Barrels only work as throwable weapons, and hearts inside levels are missing or replaced by bananas. If all the levels in the games are cleared again in the Mirror Mode , the player will unlock more artwork in the gallery. It is not possible to play the Mirror Mode in multiplayer. The percentage rate of completion of the games displayed in the save files is not affected by collecting Puzzle Pieces nor obtaining Time Attack medals.

The rate rises by clearing every single level in the games, including levels locked by Map Keys , and the Key Temple levels, making to collect K-O-N-G Letters in regular levels indirectly required. In all game versions, being in multiplayer or not, by clearing every single level once in the regular difficulty, the percentage rate will reach one hundred percent.

By clearing every single level again in the Mirror Mode in single player, the percentage rate will reach two hundred percent. Artwork of Rambi the Rhinoceros. It is assumed that at least most of the no-tiki enemy types have been hypnotized by the Tiki Tak Tribe. These enemies are listed below, in alphabetical order. In a similar way to no-tiki enemies, most of the bosses are creatures hypnotized and controlled by the Tik Tak Tribe leaders.

After Donkey and Diddy Kong have defeated a boss, the creature will pass out and the Tik Tak Tribe leader controlling the boss will leave its body, and the tiki will stay dizzy for a few seconds. The player has the opportunity to jump towards the Tiki Tak Tribe leader, wait for a prompt to appear at the left bottom of the screen, and hit the tiki multiple times about twenty-two times by using the pounding move by shaking the Wii Remote and Nunchuk vertically in the Wii version, pressing the "X" and "Y" buttons in the 3DS version or pressing the "X" button in the Nvidia Shield TV version.

However, it is entirely optional. The player can allow the Tiki Tak Tribe leader to leave, because the number of hit points does not amount for anything beyond their self-achievement. In Donkey Kong Country Returns , there are eight worlds in total, and one extra world with one level, the Golden Temple, which is unlocked after completing the main game once and collecting all eight Rare Orbs from the Key Temple levels.

This final world is also unlocked by completing the main game once and collecting all eight Rare Orbs. In the world maps of both games, locations are marked by buttons. Red buttons with glowing effects indicate uncleared levels. Blue buttons indicate cleared levels. Hexagonal-shaped buttons indicate the initial level in a world.

Star-shaped buttons indicate the boss level in a world. Red flags with the "DK" insignia next to the boss level indicate cleared worlds, except in the Cloud world. Map of the Factory in the Wii version. Map of the Volcano in the Wii version. Map of the Cloud in the 3DS version. This is a very well made game, and any of the few known glitches are very rare.

Here is a list of glitches in the Wii version. Donkey Kong Wiki Explore. Donkey Kong Wiki. Mario vs. Donkey Kong Mario vs. Donkey Kong 2: March of the Minis Mario vs. Donkey Kong: Mini-Land Mayhem!



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