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Products found in this section Player's Handbook 3. Prepare to venture forth with your bold companions into a world of heroic fantasy.

The revised Player's Handbook is the definitive rulebook for the 3. Dungeon Master's Guide 3. The Dungeon Master's Monster Manual 3. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. Over creeps, critters, and creatures Grand History of the Realms 3. As the eons have passed, empires have risen and fallen all around the world.

Dragonlance Campaign Setting 3. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance.

From Solamnic Knights and Dragon Riders to kender, tinker Magic Item Compendium 3. In addition, this supplement contains rules for augment crystals, which grant new abilities to existing magic items, and item sets, which provide collection benefits Spell Compendium 3. The spells contained herein complement those presented in the Player's Handbook Expedition to the Ruins of Castle Greyhawk 3.

The good people of Greyhawk need you. What are you waiting for? Betrayal led to failure, Iuz escaped, and many lives were lost. Today, evil has returned to Castle Greyhawk, and Mordenkainen City of Splendors: Waterdeep 3. For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons.

Adventure waits on every street corner, behind every locked door, and below every cellar! Ravenloft Player's Handbook 3. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil.

Have you the courage to join their struggle? Draconomicon: The Book of Dragons 3. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. Along with the physiology, Expedition to Undermountain 3. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. It also White Plume Mountain Revised 3. So if you've been looking for a classic adventure that you can use with the newest rules, But what was defeated was not destroyed.

Now forces converge on the Ten Towns, the people of the North face their Rules Compendium 3. Having trouble finding the rule you need? This supplement takes all of the roleplaying game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters alike. In addition to presenting Player's Handbook II 3.

This volume provides new character options for all players: New class features for all of your favorite classes A rebuilding system that allows you to update existing characters New advancement options Complete Arcane 3. Whether through ancient knowledge, innate talent, or supernatural gift, these formidable and versatile spellcasters command powers beyond measure. Plunge into perilous aerial battles miles above the earth.

Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?

Fiendish Codex I: Hordes of the Abyss 3. They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and Lords of Madness: The Book of Aberrations 3.

The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death. Complete Warrior 3. The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.

Complete Adventurer 3. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot. Along with new Complete Divine 3. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes. Along with new base classes, prestige Drow of the Underdark 3. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess.

No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares Libris Mortis: The Book of Undead 3.

No other creatures have evoked such fear and fascination as this dreadful menagerie of malevolent spirits and mindless shells. You'll uncover information for creating, customizing, Original index: Sharn Inquisitive. Original index: Steal This Hook. Adventure hooks intended for the Eberron setting. These can no doubt be adapted to other settings. Original index: Eberron Under the Glass.

Original index: Gearing Up for Eberron. A truly massive amount of lore on the Forgotten Realms campaign setting. Original index: The Border Kingdoms. Original index: Class Chronicles. Original index: Return to Undermountain.

Original index: Waterdeep News. Original index: Adventure Locales. Original index: Elminster Speaks. Original index: Circle of Velarr. Original index: Magic Books of Faerun. Original index: Perilous Gateways. Original index: Realms by Night. Original index: Realms Personalities. Original index: Wyrms of the North. The organized play campaign in the Greyhawk setting.

Provides information on the Greyhawk setting. Original index: Adventure Updates. Original index: Campaign News. Original index: Diplomacy Check. Original index: Dispel Confusion. Original index: Greyhawk Ruins. Original index: Intro to Writing. Advice on writing adventures for Living Greyhawk, but applicable to adventure writing in general. Original index: Mysterious Places. Original index: Match Recaps. Original index: Recurring Villainy. Original index: The Art of Warbands.

Original index: Scenarios. Original index: Eberron Archives. Original index: Realms Archives. This has the result of blocking many articles from the Web Archive, generally older articles from before April They will attempt to redirect to the new server, but A few pieces of the old site are no longer online. Many of these were released for sale when WotC discovered they could sell out-of-print titles in ebook format.

Later they would pull all ebooks from retailers over piracy fears, frustrating some users who had already paid for books but not downloaded them. Page created: 29 June Last updated: 09 July Does It Stack?

Part One Does It Stack? Part Two Does It Stack? Part Three Does It Stack? Adventure hooks for DMs. Foiled Again! Articles on Wizards of the Coast staff. Savage Progressions Original index: Savage Progressions A cool series of rules for acquiring a template one level at a time. Many other article series also contain spells. They tend to max out at x



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