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It's mindless, you shoot stuff and it explodes. It works, though it could handle a lot better and the enemy AI isn't up to snuff. During one big boss battle at the end, my foe jumped off of a cliff and then ran across a field and hid in a corner. Searching for him wasn't very fun.

Fighting for the Na'vi is a bit worse. The animations are stiff and awkward. The camera, particularly in the melee combat, is unsteady enough to be disorienting and perhaps even nauseating. The controls feel far too loose, a problem that also exists any time you get in a vehicle. The whole ordeal just isn't anything you'd really want to play for that long. The quests are about the same as the RDA, as is the story though told from a different perspective, which doesn't leave a whole lot of room for fun.

Avatar: The Game offers distractions that try their best to cover up these shortcomings, but they too aren't as fully fleshed out as one would hope.

There's lots of wrapping paper here, but unfortunately the box is empty. A perfect example is the leveling system. Gain enough XP and you'll move up a level, but the XP doled out is trivial for everything but main quest completion. New levels offer upgraded skills, weapon and armor, but these upgrades are auto-equipped and hardly noticeable.

Pick your favorite skills and weapons at the beginning of the game and that's all the management you'll do. It's a leveling and unlocking system that isn't much more than window dressing.

There's also a mini-game inspired by Risk in which experience gained in the main game converts into a currency for buying new units and upgrades in a game for global domination.

Controlling areas in that game, in turn, offers experience points and upgrades in the main game. It's a genuinely cool idea and it's one I wish offered more actual reward for tackling. There's a whole suite of multiplayer modes to tackle once you've finished the main game twice.

This game puts players on either the Na'vi or RDA teams in a head-to-head team match. There are your standard capture the flag and deathmatch modes, as well as games of attack and defend and capture and hold.

The same gameplay shortcomings that hamper the single player game make this one you probably won't keep playing for long.



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