Prince of persia game online old version




















If there is a ledge above, hold up to jump and climb up the ledge. If there are some loose slabs above you, hop to touch them and they will fall. Also used to jump while running forward. While swordfighting Up is used to block an attack. Used to scale down ledges. While swordfighting this will put your sword away. Prince will run forward for a short distance if tapped; Prince will run continuously if held. As above, Prince runs forward for a short distance if button is tapped; Prince runs continuously if button is held.

Hold to hang on to ledges, walk slowly, pick up stuff, and fight. While jumping, hold Shift to catch the other ledge and hold. You have to be at least at Level 3 to save.

Anything lower and Prince won't save. Also note that you can only save a game at a time. Any more and your previous game will be deleted. To back up your game, copy the Prince. Press this during the intro screen. This will only reset the current level you are on in case you get stuck. Note that time will still flow, so if you keep restarting a level for one hour then it's game over.

Okay, maybe you can, but I'm pretty skeptical. I'll keep trying, though And also note that you can only skip up to Level 4. Escape button Pauses the game. Press again for single-frame movement. Press anything else to resume. Prince of Persia often shortened to "POP" is a platform game, originally developed by Jordan Mechner in for the Apple II, that was widely seen[citation needed] as a great leap forward in the quality of animation seen in computer games.

It should redirect you to your download a. Make sure you download the file properly and that your internet does not disconnect while downloading. Prince of Persia is an old platform dos game, published in by Broderbund Soft. Play Prince of Persia online here, for free! Prince of Persia is game by Jordan Mechner.

In this game you will become a young prince which wants to save the princess from the evil sultan. You will need to go through 12 treacherous levels to free the princess. Prince of Persia is a 2D platformer that is commonly regarded as a progenitor of the cinematic platform genre. The protagonist must avoid deadly traps, solve some simple jumping and environmental puzzles such as stepping on pressure plates to raise portcullis , and engage in sword fights with the guards.

Prince of Persia influenced a sub-genre known as the cinematic platformer, which imitated the sprawling non-scrolling levels, fluid animation, and control style. The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. Jaffar's only obstacle to the throne is the Sultan's daughter although the game never specifically mentions how.

Jaffar locks her in a tower and orders her, under threat of execution, to become his wife. The game's nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. The player must lead the protagonist out of the dungeons and to the palace tower, defeating Jaffar and freeing the Princess in under 60 minutes.

Prince of Persia - DOS version The main objective of the player is to lead the unnamed protagonist out of dungeons and into a tower before time runs out. This cannot be done without bypassing traps and fighting hostile swordsmen. The game consists of twelve levels though some console versions have more.

However, a game session may be saved and resumed at a later time only after level 2. The player has a health indicator that consists of a series of small red triangles. The player starts with three. Each time the protagonist is damaged cut by sword, fallen from two floors of heights or hit by a falling rock , the player loses one of these indicators.

There are small jars containing potions of several colours and sizes. The red potions scattered throughout the game restore one health indicator. The blue potions are poisonous, and they take one life indicator as damage. There are also large jars of red potion that increase the maximum number of health indicators by one, and large jars of green potion that grants a temporarily ability to hover.

If the player's health is reduced to zero, the protagonist dies. Subsequently, the game is restarted from the beginning of the stage in which the protagonist died but the timer will not reset to that point, effectively constituting a time penalty.

There is no counter for the number of lives; but if time runs out, the princess will be gone and the game will be over. There are three types of traps that the player must bypass: Spike traps, deep pits three or more levels deep and guillotines.

Getting caught or falling into each results in the instant death of the protagonist. In addition, there are gates that can be raised for a short period of time by having the protagonist stand on the activation trigger.

The player must pass through the gates while they are open, avoiding locking triggers. Sometimes, there are various traps between an unlock trigger and a gate. Hostile swordsmen Jaffar and his guards are yet another obstacle.



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