Good luck! Thanks, And yes I understand about the necessary updates to the scenarios. Just trying to find it so I can possibly modify it as well. Joined: Nov 26, Messages: 1, Location: Montreal. Does anybody have the scenarios from the original release of Fantastic Worlds? The only version I've been able to find of the original release online is German Patine , Feb 5, They make to escape, but are unable to flee. A huge tentacled beast in the water outside the Doors of Durin attacked them and has forced them back into Moria.
The creature then brought down the gateway and much of the supporting masonry, blocking any escape. Now, the fellowship, lead by Gandalf, has no chioce but to take the perilous path through Moria. You stand in the entrance chamber, in the farthest west of Moria. You have to guide the fellowship through the darkness and danger to the farthest east, escaping Moria through the East Gate and out into Dimrill Dale.
Much danger and adventure stands between West door and East gate. You have hours turns to make it through, can you do it? There are three full scenario event files. Each one will take approximately 50 hours turns to complete. Main Files Graphics Sound Videos. Sound: 1 2 3. Author: Techumseh ; File Size: 2. Name Description Dragon This is a simple scenario with dragons.
You can be either Humans or the Dragons. Being the dragons is the easiest. Some lords were masters of island communitites in the Great Eastern Ocean, whereas most were lords of citadels in the country. The hardest race to play as would be the Dwarves, while the two easiest to play as are the Northern Realm and the Holy Empire. For, though only Feanor and his sons took the Oath to pursue anyone who should hold or keep a Silmaril, Fingolfin, prior to their rash words, hastily swore his own oath as a gesture of goodwill that he would follow Feanor wherever he should lead.
Upon their return to Middle-earth, the Noldor managed to encircle Morgoth in his Northern stronghold of Angband. Now, the Dagor Bragollach is at hand.
Flames have issued from the pits of Angband, consuming many valiant warriors on the plains of Ard-Galen and leaving the once rich land a charred wasteland. Following these Hell-wrought flames are the vast armies of Morgoth, vast beyond the imaginings of the Eldar. Great deeds of story and song lie ahead.
Will the Eldar, Edain, and Naugrim be able to endure this onslaught and preserve hope for a victory in the future? If the Free Peoples of Beleriand can endure and maintain a semblence of strength until the Union of Maedhros is formed in , hope may yet remain.
Great and terrible days are to follow. The Battle of Sudden Flame and the utter ruin of Beleriand draws nigh. Most of the cities are ruled by lords and they wage war against each other and Candor. In the year Lord Ancher proclaimed himself as the King of Candor. Surely it would have saved the Heartlands a decade of misery at the hands of those Zhentarim dogs. There are many versions of his story, but this is the most accepted.
During the ancient Cothic civil war, the forces of Bane god of Strife and Tyranny , were attempting to overthrow the Cothic Empire, and establish a empire of dark fidelity towards the evil god. During the descisive Battle of Caledonius DR , the Cothics were annihilated, and the Banites slaughtered the people of Coth and burned the cities of the empire. Only the Wood Elves avoided the extermination and took refuge in the depths of the Forest of Loren, partly due to the internal fights between diferent Chaos Tribes.
But while the Kingdom of Athel Loren try to re-emerge inside the forest, the Chaos Armies have reorganized in the North with the intention of culminate in the conquest of the Old World and finally destroy the people of Athel Loren. Author: Manuel Palma ; File Size: 1. Soon after every nation on Earth2 lost their technologies and lost contact with the Earth. In Earth, this event was consider as extremely dangerous for humanity. No one try to help the colonies because they where afraid to be attack by the Bandorians.
Your mission is to restore the chaotic situation on Earth2 and make a spaceship to reach the Earth. You may destroy every nation that may disturb you from your mission. Meanwhile they are some primitive Bandorians who still live on Earth 2. Their goal is to destroy human race. These 7 tribes are from an ancient time where there where hundreds of Tribes battling for the rite of the ever powerful Doom Mountain, To this day nobody knows its location.
In this world there is many Graveyards from the past battles, the biggest graveyard from the death of the only tribe who knew the location of Doom Mountain, the tribe of Halloween. All the events and stuff are goaled for you as the surface people, there is nothing wrong with playing as any other tribe the monsters might get dull, but it is possible but the events and advice will seem strnge Also the humans tend not to really invade like the player is supposed to.
That brings me to your goal : Invade every square foot of the underdark. Totally destroy all the other races. Leave no trace of their civilizations. They are evil, they must go, you are the holy fire. Temba ; File Size: 2. The one thing that is fixed are city improvement effects - you can't edit these directly, so the "granary effect" is always the same.
What you can now do is set up events as triggers and actions. In a simple case the trigger might be "it's turn 16" and the action be "display this text". But you can also do things like "if Rome falls and the attacker is anyone and the defender the Romans then give tribe X technology Y". Or you can create units as an action, or change terrain somewhere, or play a. There's plenty to play around with. When added to the decent number of good scenarios, the Fantastic Worlds addon is quite attractive.
I'm not usually that taken by addon packs, but if you want to revisit Civ II then Fantastic Worlds is as good a way to do it as any. Alternatively you can scour the net for scenarios, but the ones presented here are of a decent quality. I still find a traditional "open" game of Civ II to be the best but if you want something a little different then Fantastic Worlds is worth a shot.
It isn't just more of the same and the editor, while still not as user-friendly as it might be, does allow for a good deal of creativity. Meanwhile strategy players are left to bemoan the lack of any real competition to Civ II in the "global conquest" genre. The King is getting old, it's about time some new princes showed their faces To install the add-on, you must have already installed "Sid Meier's Civilization II" of any version with or without the first add-on. After installing Sid Meier's Civilization II and before the add-on is automatically installed, it is recommended to install patch 2.
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